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1
Distance fog - Wikipedia, the free encyclopedia (Search Map)

... in 3D computer graphics to enhance the perception of distance by simulating fog. ... Fogging is another use of distance fog in mid-to-late nineties games, where ...


2
Legacy:Distance Fog - Unreal Wiki (Search Map)

... of the distance you are from an object. Objects further away will apear to "fade away" into the distance fog. ... 1 Setting Up Distance Fog in Unreal Tournament ...


3
Legacy:Fog - Unreal Wiki (Search Map)

Fog can be used to great effect to create atmosphere and emphasize distance. ... It behaves like distance fog, but takes the shape of a sphere around a light source. ...


4
Fog (Search Map)

Fog. Fog artificially adds color to every pixel based on the distance the ray has ... In the simplest form, fog is specified by a distance and color: ...


5
Draw distance - Wikipedia, the free encyclopedia (Search Map)

... to disguise a short draw distance is to obscure the area with a distance fog. ... draw distance/fog problem - Beyond3D Forum ...


6
MODSonline - Tutorials: SOF2 Mapping, Distance Fog-brushes (Search Map)

Brushes for placing fog that appears in the distance of your map. ... Distance Fog-brushes. 2003-11-23 15:28:35 ... This is a tutorial for distance fog-brushes. ...


7
Pemaquid Point Lighthouse in Distance, Fog, Maine at AllPosters.com (Search Map)

Print & Poster Store: Decorating your house, apartment or dorm room? Get photographic print - Pemaquid Point Lighthouse in Distance, Fog, Maine by John Elk III at...


8
The Gnomon Workshop - Simple Fog (Search Map)

Clipping planes are also useful for giving fog a distance start and end point. ... The Saturation Distance is set to the same depth as the Near clip to create ...


9
nVidia Distance Fog (Search Map)

nVidia Distance Fog : Archived from groups: alt.comp.periphs.videocards.nvidia ... It creates a wall of fog so that the distance detail does'nt need to ...


10
Gamasutra - Features - "GDC 2001: Implementing Multi-colored Volumetric ... (Search Map)

Figure 1. Classic distance fog. ... fog = 1 - clamp01( distance * fogDensity ) ... Distance = camDistance-minFog for normal, distance fog. ...


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