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Distance fog - Wikipedia, the free encyclopedia (Search Map)
... in 3D computer graphics to enhance the perception of distance by simulating fog. ... Fogging is another use of distance fog in mid-to-late nineties games, where ...
Legacy:Distance Fog - Unreal Wiki (Search Map)
... of the distance you are from an object. Objects further away will apear to "fade away" into the distance fog. ... 1 Setting Up Distance Fog in Unreal Tournament ...
Draw distance - Wikipedia, the free encyclopedia (Search Map)
... to disguise a short draw distance is to obscure the area with a distance fog. ... draw distance/fog problem - Beyond3D Forum ...
nVidia Distance Fog (Search Map)
nVidia Distance Fog : Archived from groups: alt.comp.periphs.videocards.nvidia ... It creates a wall of fog so that the distance detail does'nt need to ...
The Gnomon Workshop - Simple Fog (Search Map)
Clipping planes are also useful for giving fog a distance start and end point. ... The Saturation Distance is set to the same depth as the Near clip to create ...
Legacy:Fog - Unreal Wiki (Search Map)
Fog can be used to great effect to create atmosphere and emphasize distance. ... It behaves like distance fog, but takes the shape of a sphere around a light source. ...
MODSonline - Tutorials: SOF2 Mapping, Distance Fog-brushes (Search Map)
Brushes for placing fog that appears in the distance of your map. ... Distance Fog-brushes. 2003-11-23 15:28:35 ... This is a tutorial for distance fog-brushes. ...
Gamasutra - Features - "GDC 2001: Implementing Multi-colored Volumetric ... (Search Map)
Figure 1. Classic distance fog. ... fog = 1 - clamp01( distance * fogDensity ) ... Distance = camDistance-minFog for normal, distance fog. ...
Distance fog problems? - NVIDIA Forums (Search Map)
I would like the have this distance fog enable from a LOT further away. ... edit: by the way sometimes the distance fog comes a lot closer than shown in the ...
NV_fog_distance (Search Map)
Overview Ideally, the fog distance (used to compute the fog factor as described ... of the field of view, but this assumes that either the eye radial fog distance ...
